Join the Waiting List for DeviantArt Eclipse by danlev, journal
Join the Waiting List for DeviantArt Eclipse
UPDATE: Eclipse is now released to all deviants! Click the "Eclipse" toggle on the top navigation to try Eclipse. Thanks to the efforts of AriBanks and her supporters, you’ve gotten a glimpse of DeviantArt Eclipse. So now you probably want in? We’re stoked that you want access to the new redesign and to experience DeviantArt in dark or light. To get DeviantArt Eclipse: Favourite this journal Comment below (and while you’re at it, feel free to tag a friend or two who may want to try it too!) We’ll add you to our growing list of deviants interested in stepping into the new phase with Eclipse. Keep in mind Eclipse will be steadily rolled out to deviants in batches over the coming weeks and months, so don’t fret if you haven’t received a notification just yet!
Digital 3D Project Educate Week Day 2
Let's start it off with a Q and A of the wonderful ~FunkyBunnies (https://www.deviantart.com/funkybunnies) !! Chris is a talented 3D artist and not only did he do a Q and A for the community, but he is also either a) partaking in the 3D contest or b) being a judge for it :la:
1. What is your typical process/layout when creating your 3D work or your game development art work? (ie: your typical day doing this kind of art)
:iconfunkybunnies: Normally I spend a good amount of time exploring an idea by searching for reference and inspiration. This can come in many forms and you can come across inspiring stuff at any time – so always k
It's day 6!! We have an interview with ~haikai13 (https://www.deviantart.com/haikai13) today, former character artist of Trion but now awesome freelance artist :dance: Hai has been the number one Game development artist requested by the community and for that, and a thanks for him agreeing to be a judge for the contest, Day 6 is just the Q/A and featuring his work. :)
:iconhaikai13: has a series of amazing and inciteful tutorials that he has created for really fair prices! He's a very talented artist, and I encourage the community who reached out to him to also buy his tutorials to get a more in depth visual version of his process/work. :) http://haikai.net/tutorials.html &
Regarding unemployment / Freelance *UPDATED* by HazardousArts, journal
Regarding unemployment / Freelance *UPDATED*
From the polycount discussion over here: http://www.polycount.com/forum/showthread.php?t=113798
I get the sense that some HR people (& immigration) look at 'not working inhouse' as being unemployed - mainly because it's so hard to prove exactly how long you were *actually* working on freelance.
If I was to look at it that way, then I've been unemployed for periods of up to 3 years.
Tangent:
I got over worrying about money and financial problems back when I had little to no money to worry about - and I think that's helped me to no end. Life seemed to be stuck on replay when I was in that frame of mind i.e. creating stuff because I HAD to g
Low Polygon Modeling Re-Defined by PolyMune, journal
Low Polygon Modeling Re-Defined
Low Poly Re-Defined For The Average Deviant
So there has been a lot of confusion on this subject, especially on Deviant Art what classifies as low poly and what doesn't.
Often you browse around DA see DD's or Game-art you like, see the tri count and go 'omg that is too high poly!' Stop. Right. There.
Just stop. Low poly has been miss-categorized lately and it's almost insulting to just assume someone's tri count is 'way too high poly'. Low poly can fall into many more groups then you think, and even 20,000 tri's can be considered low poly.
A bit of terminology before we begin
When we talk about polygon count, or poly count, we actually m
PE: Game Development Information Day by Game-Art, journal
PE: Game Development Information Day
hi and Welcome
Project Educate: Game Development Information Day!
Original blog - http://projecteducate.deviantart.com/journal/PE-Game-Development-Information-Day-303685040
For this day I'm going to be gathering information about game art, like what is Game development art all about, A recap on what goes in the game development art category, some articles on game development and some tips and hints on how to make it big in the game development side of dA and how to get your work noticed. for this I list all the info in this blog.
What is Game Development Art all about!
Game development art can be for both video games and board/card games
Is it Worth it ? Polycount Thread. by HazardousArts, journal
Is it Worth it ? Polycount Thread.
A couple of people pm'd me suggesting I should spread this far and wide, I'm glad some people find my past failures useful haha!
Here are my two contributions:
The first:
************
Its absolutely worth it if its what you want.
Let me put my cock hat on for just a second.
*has now become a dickhead*
imo n00bs that I have worked with, talked with, hung out with *think* and say they want to be in the games industry, but tbh they only *kind of* want it.
They want all the cool shit, without the slog through the mud for the first 3 - 5 years to get there. They want instant rockstar status, to tell their friends, to be cool nerds etc.
My
Build a Female Character With Me: CLOSED! by HazardousArts, journal
Build a Female Character With Me: CLOSED!
EDIT: Thanks so much for all the applications!!
I wish I could reply to each and every one of you, but I will notify the Candidates that I've chosen by Saturday 25th Feb
Its going to be extremely difficult to choose a couple of people from the amount of people that have applied, so thank you again!!
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I'm going through a big learning phase at the moment and theres no better way to really make that learning stick, than to pass on that knowledge. So in a couple of months time, I'
Its time to have to my truthful say on things. by HazardousArts, journal
Its time to have to my truthful say on things.
Ive been asked and heard many times about why its hard to break into the industry or how can i break in etc etc what am I doing wrong - here is my answer to all of you who ask, or all of you who are wondering. I forewarn you, some might not like to hear what I have to say, and some other people will probably think im a PRICK for writing it but for those of you that DO, Bite me, I dont care.
Im editing a version i posted on polycount for this website.
Here it is for all who are willing to read.
The core to all of this for me if, youre gunning to be an artist is to shape your life around being exactly that. Reduce as much of the clutte
How I Tackle My Female Faces by HazardousArts, journal
How I Tackle My Female Faces
Ive ripped this straight from my thread at Polycount which can be found here:
CLICK
I thought I would post it here as well so I can keep track of it, and I thought it may help some people out there that have been asking me how i approach making a pretty female face :)
Stop reading now if you are looking for a step by step or how to guide to modelling or painting, this is NOT one of those guides. This is about my thought process, and how i break down the approach. Something which a step by step cannot give you. Im also breaking this into parts.
Its long, so get some popcorn and get prepared for some epic wafflage.
Tackling the Female Fac